![]() The tension from trying to avoid the other child is the diamond in the rough. No context clues or instruction on how items connect or interact with each other is present. Left with open spaces littered with items I had no idea what to do, my experience broke down into a rote trial-and-error of using objects to see what would make things work, and praying I wouldn’t get caught by the kid looking for me. You can choose help options, but it only produces oversized white arrows from the sky giving you a general direction of what to interact with. ![]() The level themes are varied, but unfocused in how abstract the puzzles are. Movement is akin to old first-person games that feel sluggish in movement with delayed actions. ![]() Short vignettes weave a loose narrative that is mostly there just to tie each level together.įrankly, Hello Neighbor is an exercise in frustration. Levels are broken into different abstract versions of their home, as if playing in an imagination version of the setting, which is actually a clever way to create diverse environments and not be constrained to one drab setting. The loose premise - as one of two children playing hide and seek, explore and collect items that’ll allow you to solve puzzles that let you complete the level while avoiding the other child who will chase you down and catch you if caught, forcing a restart. After some research, I found it’s actually an abstract prequel to a crowd-funded survival horror experience that blew up mainly from Lets Plays and streamers coupled with its seemingly kid-friendly look. The cover depicts two young precocious looking children morbidly recreating a crime scene with a doll and ketchup while presumably the father whose corduroys, sweater vest, big moustache, and baggy eyes give the vibe of being the foil of their exploits. You’d be forgiven if you assumed like me that Hello Neighbor: Hide and Seek was based on a cartoon.
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